The online racing simulator
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Scawen
Developer
Quote from detail :I've got just some questions regarding some strings' sense : what does "Map squares" mean? (it shows when a track is loading)

It's a thing used in games, the world is divided into squares. Then all interactable objects (physics objects etc) are registered on these squares.

It's an optimisation so that for each collision test (or whatever interaction) you only check the objects that are registered on the nearby squares, instead of all the objects in the world.
Scawen
Developer
Quote from GianniC :Ah back on topic, only a transaltion patch or...any other changes too ?

I wonder...will you post some finished kitchen pics Sir Scawen ?

It's mainly a new characters patch yes - it was complicated and so many lines have changed, i can't have covered all situations. So needs a lot of testing - and the new translations will need testing in the new system - so i guess there will be two test patches only week apart.

There are some other bugs that can be fixed in a compatible patch, so i'll see what i can do between now and Friday evening - which is when i hope to release it, unless things take a bit longer then it would be Saturday. No physics changes, so the FO8 leaning back / any physics improvements will be left for a later incompatible patch. As a guess, i guess this coming batch of test patches will be the final ones in this stage of physics.
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